For the GM only: the secret past
Of the many lives The Traveller has lived, one was as a Knight of the Order of St Lazarus, born of a crusade to protect the dying. Three moments are known, and none have been told at the table: the Birth of The Traveller, the Fall of Moriah, and the Step into Oblivion.
The Lord of Death has always watched him, and has sent the Herald to follow him: Death’s apotheosis, the end to The Traveller’s beginning. At its heart this is a fight between a demigod and death.
The Herald brings a choice. Suffer: watch those around him wither and die, but travel on unhindered. Sacrifice: give part of himself so his companions gain a little of his resilience.
Others want what he is. The Undying are trying to make an artificial perpetual, deathless flesh melded with the machine, and Faust-X is the key.
Act I: The journey begins
Limping toward the edge of known space with a handful of companions.
Episode 1
Husk: The Tomb World
Husk was once Acrynax, a shrine world where pilgrims came to honour a great statue and the relic at its feet. When the Empire’s grip weakened and its enemies moved in, the Empire bombed it with plague from orbit and declared it a tomb.
It was neither quiet nor empty. The crew were greeted by a tolling bell and the parishioners of the Church of the Undying. The mystic Faust-X, half man and half machine, gave himself up so the others could escape. He had believed The Traveller might be one of the galaxy’s few true perpetuals. The Undying took him, and offered him a pact. A relic was recovered.
Blood pouring from his ears, Crow watched the death world slowly disappear. “We need to go back.”
“We all saw what path he chose,” said the priest.
The TravellerCrowGwyedd the priestFaust-X (lost)Episode 2
The Wilds of Brawn
Without their psychic navigator, the crew limped on at sub-light speed for weeks, low on supplies, morale and parts. In range was an abandoned listening post on a feral world the trader maps called Brawn. “Our way forward is now clear,” said The Traveller. “The gauntlet speaks to me. We head to Brawn.” The Herald was waiting there.
The Crow’s taleParry, brace, parry, brace, parry, feint, parry… Two beasts came crashing through the jungle, and then a blur of the utmost violence, and nothing.
The Priest’s taleGwyedd steps through the portal and feels the wound open, each point of the star its own shame. He reeks of failure. He stinks of heresy.
The Seer’s taleThe Starborn had come. The Herald appeased. Neoma did witness. Neoma will follow. Neoma will guide.
The BarbarianKneeling before the Herald, his wounds full of flies, Monos felt something he had never felt before: warmth.
Interlude
Waypoint
The crew’s stop at the trading station is still untold.
Act II: Death Between the Stars
The first convergence of the story, played as a narrative event day at the Salford Lads and Lasses Club in Manchester on 21 February 2026, for charity.
Episode 3
The first expedition to the Blasphemous Voyager
Repalda, the one-armed swordswoman, and Graxxx, the ab-human veteran, followed The Traveller aboard the derelict. They raided the old Black Guard facility on the eastern nacelle. Somebody was listening.
Aboard the Voyager: Repalda and The Traveller among the crew. [Transmission, Delta-class encryption]
Attention all active operatives. Feeds hacked from the Blasphemous Voyager by in-system tech-cult savants. Boarding party raid on the former Black Guard facility, eastern nacelle. Level 9 psychic disturbance detected. Entity known as The Traveller confirmed in Arc segment. All active personnel proceed immediately for interception.
[End of message]Episode 4
The Cyclix Quadrant
The Voyager breached from deep space, and rumours of priceless artefacts drew fortune-seekers from across the Cyclix Quadrant, the sweep of worlds some call the Arc, the Angel’s Wing or the Scythe. Its arrival threw the dark paths between the stars into chaos. One more rumour persisted: a giant in ancient armour had appeared alongside it. Coincidence, or the hand of fate?
On Harvest. ArchDustHarvestWinterWaypointEpisode 5
The Blasphemous Voyager: Finale
Every thread of the day converged back aboard the Voyager. In the aftermath, new adventurer and mercenary companies took to the stars.
The Pilgrims of DustThe Pious WanderersThe Winter MercenariesHarvest’s Scythe
Act III: The Trials of the Lesser Gods
What comes next.
Episode 6, coming
Children of a Drowned God
Aqua Moriana, the Darkest Deep: a sea without end in perpetual night. It was home to the Shrine of Nereus, the old man of the sea, until the cult of Pelagia summoned a leviathan that swallowed the dying star above. Now the Cleansing Wake and the Drowned fight over what remains, while the Augmented and the Watchers in the Dark circle.
Children of a drowned god? The RigThe AbyssThe Silent BayThe Vermillion WakeThe LighthouseBeyond
Uncharted worlds
Aegis and its Array. Decima’s Gamble. Ferris Mons. Himmelreich. Hypnum. Hells Fall. Heck and the Scatter. Mortis and the Gate. Onen Svět. Viridia, the fungal city. Vulkan and the Forge. And two places spoken of in whispers: the Gordian Way, the tunnels without end, and the Broken Spirit, a lost pilgrim ship.
From the table
Photographs from games so far. Select one to see it larger.
Side tales
One-shot
Holt: The Darkling Woods
A pure fantasy tale. Vanessa Coracle, last acolyte of the sisterhood of Aquis, Drokki Flint, and Therry Speith, a road captain from Harvest, set out from the White Horse Inn to find Black Ron, missing from the mining camp. They found wyrdstones that changed whoever touched them: Therry into a man-boar, and Vanessa into a fishpond. The last fragment, pulled from a small dragon, turned it back into Black Ron.